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Flash Catalyst CS5 Essential Training
In Flash Catalyst CS5 Essential Training, author Mordy Golding demonstrates how to create and publish fully interactive Flash (SWF) micro sites, widgets, portfolios, and applications from static Photoshop, Illustrator, and Fireworks artwork—all without writing code. The course covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Exercise files are included with the course.
$ 49.95
Course Flash Catalyst CS5 Essential Training
Author Mordy Golding
SKU
ISBN
Release Date 2010-04-12
Duration 4.35 hrs / 66 tutorials
Work files Yes
Price $ 49.95
Retail price $ 99.95
Required software Adobe Flash Professional CS5
Language
Tags Flash, CS5
Course content
  Duration
(mm:ss)
File Size
Introduction
Welcome 01:29
Key concepts 04:33
When should I use Flash Catalyst? 02:51
Using the exercise files 00:31
1. Quick Start: Your First Flash Catalyst Project
Creating a new project 05:14
Defining components 06:26
Adding pages 05:41
Adding interaction 06:20
Adding transitions 07:12
Publishing options 02:19
2. Creating Projects
Planning your project 08:11
Starting your project in Illustrator 04:09
Starting your project in Photoshop 04:22
Starting your project in Fireworks 03:10
Starting your project in Flash Catalyst 01:45
3. Defining Basic Components
Understanding components 05:14
Creating a button component 07:10
Creating a checkbox component 03:55
Creating a radio button component 05:10
Creating a toggle button component 02:04
Creating a text input component 01:35
Creating horizontal and vertical slider components 02:46
Creating horizontal and vertical scrollbar components 03:01
4. Creating and Editing Artwork
Using the drawing and selection tools 05:52
Setting object properties 04:48
Importing artwork 02:27
Editing artwork in Illustrator 06:29
Editing artwork in Photoshop 04:27
Working with text 03:39
Optimizing artwork 04:13
5. Organization and Layout
Understanding pages and layers 09:50
Editing pages and states 07:24
Using grids, guides, and rulers 01:40
Aligning and arranging objects 02:27
Moving elements between pages and states 04:33
Using the Library panel 03:02
6. Creating Interactions and Basic Transitions
Understanding interaction types 08:24
Creating conditional interactions 03:06
Understanding the timeline 07:40
Creating smooth transitions 07:44
Defining Move transitions 03:33
Defining Resize transitions 03:53
Defining Rotate transitions 02:53
Defining Rotate 3D transitions 03:35
Adjusting basic timing 05:57
Creating an action sequence 07:58
7. Integrating Rich Media
Creating Flash video files 03:32
Placing video into a project 03:51
Controlling video playback 03:51
Adding sound effects 03:17
Integrating Flash content 03:40
8. Working with Design-Time Data
Using a Data List to define repeating elements 04:11
Creating a basic Data List pt. 1: Building the components 05:31
Creating a basic Data List pt. 2: Adding the data 03:08
Planning a complex Data List 01:57
Creating a complex Data List pt. 1: Building the components 06:33
Creating a complex Data List pt. 2: Adding the data 04:33
9. Publishing Projects
Publishing an SWF file to view locally or offline 02:30
Publishing an SWF files to upload to the web 02:35
Integrating an SWF file into a web page with Dreamweaver 02:25
Integrating an SWF file into a web page with an HTML text editor 02:48
Publishing an Adobe AIR file 01:56
10. Taking Projects Further
Creating custom components 04:27
Working with Library Packages 01:47
Using the Code view in Flash Catalyst 01:38
Conclusion
Goodbye 00:22
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