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MasterClass! Adobe Flash CS4 Animating With Bones
The addition of bones and inverse kinematics (IK) to Adobe Flash CS4 provided animators with a new level of control over their animations. Instead of having to coordinate the complex motion of separate elements to create convincing movement, Flash animators can now attach graphics to skeletons, known as armatures, and simply animate the bones. In this practical "hands-on" course, VTC author Rick Martin walks you through the entire process of animating with bones from start to finish. You will learn the two types of IK animation, how to create and edit armatures, how to fine tune your bones and artwork, and how to avoid common pitfalls along the way. Work files are included.
$ 49.95
Course MasterClass! Adobe Flash CS4 Animating With Bones
Author Rick Martin
SKU 34056
ISBN
Release Date 2009-11-04
Duration 2.50 hrs / 29 tutorials
Work files No
Price $ 49.95
Retail price $ 99.95
Required software Adobe Flash CS4
Language
Tags masterclassz, adobe, flash, cs4
Course content
  Duration
(mm:ss)
File Size
Introduction
Course Overview
Inverse Kinematics & Bones
IK & Bones Overview pt. 1 05:34
IK & Bones Overview pt. 2 03:47
Boning Shapes 03:33
Boning Symbols 05:00
Animating Armatures 05:28
Boning Shapes
Overview & Setup 06:12
Drawing Bones 07:16
Editing Bones 04:43
Setting Motion Constraints 05:31
Modifying Control Points pt. 1 04:25
Modifying Control Points pt. 2 04:29
Binding Control Points pt. 1 02:20
Binding Control Points pt. 2 04:37
Poses pt. 1 07:04
Poses pt. 2 04:32
Poses pt. 3 06:41
Poses pt. 4 04:58
Boning Symbols
Converting to Symbols pt. 1 04:38
Converting to Symbols pt. 2 03:30
Drawing Bones 03:47
Adjusting Bones & Symbols pt. 1 03:59
Adjusting Bones & Symbols pt. 2 04:06
Pose Preparation & Constraints 05:40
Poses pt. 1 04:30
Poses pt. 2 05:38
Poses pt. 3 03:13
Conclusion & Credits
Wrap Up 01:52
About the Author 01:31
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